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The design of puzzle selection strategies for GWAP systems.

, , and . Concurr. Comput. Pract. Exp., 22 (7): 890-908 (2010)

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PBProbe: A capacity estimation tool for high speed networks., , , , and . Comput. Commun., 31 (17): 3883-3893 (2008)The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems., , and . IEEE Trans. Comput. Intell. AI Games, 2 (2): 120-130 (2010)P2P streaming: use of advertisements as incentives., , and . MMSys, page 77-82. ACM, (2012)An analytical model for generalized ESP games., , , and . Knowl. Based Syst., (2012)A comprehensive study of the use of advertisements as incentives in P2P streaming systems., , and . Peer-to-Peer Netw. Appl., 7 (4): 555-571 (2014)Improving Amazon-like Review Systems by Considering the Credibility and Time-Decay of Public Reviews., , and . Informatica (Slovenia), 35 (4): 463-472 (2011)Sustaining Ad-driven P2P streaming ecosystems: A market-based approach., , , and . IWQoS, page 125-134. IEEE, (2015)Resource Estimation for Network Virtualization through Users and Network Interaction Analysis., , and . MASCOTS, page 434-443. IEEE Computer Society, (2013)Improving the Amazon Review System by Exploiting the Credibility and Time-Decay of Public Reviews., , and . Web Intelligence/IAT Workshops, page 123-126. IEEE Computer Society, (2008)978-0-7695-3496-1.An Analytical Study of Puzzle Selection Strategies for the ESP Game., , , , and . Web Intelligence, page 180-183. IEEE Computer Society, (2008)