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Gamifying Software Engineering Tools to Motivate Computer Science Students to Start and Finish Programming Assignments Earlier., , и . IEEE Trans. Educ., 64 (4): 423-431 (2021)Unsupervised detection and analysis of changes in everyday physical activity data., , и . J. Biomed. Informatics, (2016)Multimodal Fusion of Smart Home and Text-based Behavior Markers for Clinical Assessment Prediction., , , и . ACM Trans. Comput. Heal., 3 (4): 41:1-41:25 (2022)A centrality measure for quantifying spread on weighted, directed networks., , , , , , и . CoRR, (2023)Predicting Functional Independence Measure Scores During Rehabilitation With Wearable Inertial Sensors., , , и . IEEE Access, (2015)Using wrist-worn sensors to measure and compare physical activity changes for patients undergoing rehabilitation., , , , и . PerCom Workshops, стр. 667-672. IEEE, (2017)Behavioral Differences Between Subject Groups Identified Using Smart Homes and Change Point Detection., , и . IEEE J. Biomed. Health Informatics, 25 (2): 559-567 (2021)Designing Wearable Sensor-Based Analytics for Quantitative Mobility Assessment., , и . SMARTCOMP, стр. 1-8. IEEE Computer Society, (2016)Engaging Programming Assignments to Recruit and Retain CS0 Students: (Abstract Only)., и . SIGCSE, стр. 1093. ACM, (2018)Using Smart Homes to Detect and Analyze Health Events., , , и . Computer, 49 (11): 29-37 (2016)