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e-NABLING education: Curricula and models for teaching students to print hands.

, , , , , and . FIE, page 1-4. IEEE Computer Society, (2016)

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Real-time dynamic rate shaping and control for Internet video applications., and . MMSP, page 558-563. IEEE, (1997)Throwing out the first pitch., , and . FIE, page 1-8. IEEE Computer Society, (2014)CAROL: students working on real-world projects empowering local cultural non-profits., and . SIGGRAPH Abstracts and Applications, page 66-69. ACM, (1998)Communication Beyond Languages Realized by International Game Jams., , , , and . ICGJ, page 3:1-3:6. ACM, (2019)RIT's new minor in free and open source software and free culture (abstract only)., , and . SIGCSE, page 722. ACM, (2014)Steal This Courseware: FOSS, Github, Python, and OpenShift (Abstract Only)., and . SIGCSE, page 708. ACM, (2015)Recognizing Faces: Pz classification using a research grade system., , , , and . BioCAS, page 1-4. IEEE, (2019)Real-Time MPEG Video on the Web Using Dynamic Rate Shaping., and . ICIP (3), page 14-17. IEEE Computer Society, (1997)Kickback: turning game history students into pinball designers., and . Future Play, page 272-273. ACM, (2008)When Social Worlds Collide: Charting the Intersection of Social Media and Courseware/Course Management Systems., , and . HCI (12), volume 5621 of Lecture Notes in Computer Science, page 452-461. Springer, (2009)