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An immersive virtual reality serious game to enhance earthquake behavioral responses and post-earthquake evacuation preparedness in buildings., , , , , , , and . Adv. Eng. Informatics, (2020)Application of the Ordered Logit Model to Optimising Frangi Filter Parameters for Segmentation of Perivascular Spaces., , , , , , , , and . MIUA, volume 90 of Procedia Computer Science, page 61-67. Elsevier, (2016)An Evacuation Decision Model based on perceived risk, social influence and behavioural uncertainty., , and . Simul. Model. Pract. Theory, (2016)Mobile-powered head-mounted displays versus cave automatic virtual environment experiments for evacuation research., , , , and . Comput. Animat. Virtual Worlds, (2019)Investigating Exit Choice in Built Environment Evacuation combining Immersive Virtual Reality and Discrete Choice Modelling., , , , and . CoRR, (2021)The validation of evacuation simulation models through the analysis of behavioural uncertainty., , and . Reliab. Eng. Syst. Saf., (2014)Immersive Virtual Reality Serious Games for Evacuation Training and Research: A Systematic Literature Review., , , , and . CoRR, (2018)Comparing the effectiveness of fire extinguisher virtual reality and video training., , , , and . Virtual Real., 25 (1): 133-145 (2021)Estimating Wildfire Evacuation Decision and Departure Timing Using Large-Scale GPS Data., , , , , , , and . CoRR, (2021)Prototyping virtual reality serious games for building earthquake preparedness: The Auckland City Hospital case study., , , , , , , and . Adv. Eng. Informatics, (2018)