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OSCase: Data Schemes, Architecture and Implementation details of Virtual Patient repurposing in Multi User Virtual Environments.

, , and . EAI Endorsed Trans. Future Intellig. Educat. Env., 2 (6): e4 (2016)

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Versatile Mixed Reality Educational Spaces - A Medical Education Implementation Case., , , and . IUCC-CSS, page 132-137. IEEE Computer Society, (2016)Data Modelling for Visual Entities to Streamline Virtual Patient Re-purposing in Virtual Reality., , and . ICL (2), volume 390 of Lecture Notes in Networks and Systems, page 1085-1095. Springer, (2021)Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula., , , , , , , , , and 1 other author(s). IMET, page 1-8. IEEE, (2022)Eliciting Co-Creation Best Practices of Virtual Reality Reusable e-Resources., , , , , , , and . Virtual Worlds, 2 (1): 75-89 (2023)NeuroSuitUp: System Architecture and Validation of a Motor Rehabilitation Wearable Robotics and Serious Game Platform., , , , , , , , , and 8 other author(s). Sensors, 23 (6): 3281 (March 2023)Design, Implementation, and Wide Pilot Deployment of FitForAll: An Easy to use Exergaming Platform Improving Physical Fitness and Life Quality of Senior Citizens., , , , , and . IEEE J. Biomed. Health Informatics, 20 (1): 189-200 (2016)Devising a Co-Creative Digital Content Development Pipeline for Experiential Healthcare Education., and . CC-TEL/TACKLE@EC-TEL, volume 2190 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)Collaborative Learning Using Escape Designs and Pedagogies. A Needs Analysis Protocol., , , , , and . ICIMTH, volume 295 of Studies in Health Technology and Informatics, page 426-429. IOS Press, (2022)From Expert Consulting to Co-creation in Medical Education; Co-creating an Exploratory Educational Space for Orthopedic Medical Education., , , , and . TECH-EDU, volume 993 of Communications in Computer and Information Science, page 622-631. Springer, (2018)Enhancing Spatial Ability Through a Virtual Reality Game for Primary School Children: "The Wizard of Upside Down": An Experimental Approach., , , , , , , and . TECH-EDU, volume 993 of Communications in Computer and Information Science, page 519-528. Springer, (2018)