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Computing similarity transformations from only image correspondences.

, , , and . CVPR, page 3305-3313. IEEE Computer Society, (2015)

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Augmented reality: principles and practice., and . SIGGRAPH Courses, page 6:1. ACM, (2016)Composition for conductor and audience: new uses for mobile devices in the concert hall., and . UIST (Adjunct Volume), page 65-66. ACM, (2011)Bridging the Gaps: Hybrid Tracking for Adaptive Mobile Augmented Reality., , and . Applied Artificial Intelligence, 18 (6): 477-500 (2004)Depth-Fused 3D Imagery on an Immaterial Display., , and . IEEE Trans. Vis. Comput. Graph., 15 (1): 20-33 (2009)Multithreaded Hybrid Feature Tracking for Markerless Augmented Reality., and . IEEE Trans. Vis. Comput. Graph., 15 (3): 355-368 (2009)Immersive full-surround multi-user system design., , , , , , , and . Comput. Graph., (2014)Extreme field-of-view for head-mounted displays., , , , and . 3DTV-Conference, page 1-4. IEEE, (2017)Knowledge Complacency and Decision Support Systems., , , and . CogSIMA, page 43-51. IEEE, (2019)A study of dynamic information display and decision-making in abstract trust games., , , , , and . Int. J. Hum. Comput. Stud., (2018)Relative Effects of Real-world and Virtual-World Latency on an Augmented Reality Training Task: An AR Simulation Experiment., , , and . Frontiers ICT, (2016)