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Crowd patches: populating large-scale virtual environments for real-time applications.

, , , and . SI3D, page 207-214. ACM, (2009)

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Crowd patches: populating large-scale virtual environments for real-time applications., , , and . SI3D, page 207-214. ACM, (2009)Gaze Behaviors for Virtual Crowd Characters., , , and . COST 2102 Conference (Prague), volume 5641 of Lecture Notes in Computer Science, page 201-213. Springer, (2008)Real-time crowd motion planning., , , and . Vis. Comput., 24 (10): 859-870 (2008)Challenges in Crowd Simulation., , , and . CW, page 1-12. IEEE Computer Society, (2009)EG 2007 Course on Populating Virtual Environments with Crowds., , , , and . Eurographics (Tutorials), page 23-123. Eurographics Association, (2007)Generating, animating, and rendering varied individuals for real-time crowds.. EPFL, Switzerland, (2009)Real-time navigating crowds: scalable simulation and rendering., , , , , and . Comput. Animat. Virtual Worlds, 17 (3-4): 445-455 (2006)Scalable Solutions for Simulating, Animating, and Rendering Real-Time Crowds of Diverse Virtual Humans., , , and . Modeling, Simulation and Visual Analysis of Crowds, volume 11 of The International Series in Video Computing, Springer, (2013)Real-Time Scalable Motion Planning for Crowds., , , and . CW, page 144-151. IEEE Computer Society, (2007)Real-time Shader Rendering for Crowds in Virtual Heritage., , , , and . VAST, page 91-98. Eurographics Association, (2005)