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Exploring the Relation Between Game Experience and Game Mechanics for Bodily-Kinesthetic Players.

, , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 354-364. Springer, (2016)

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Individualization in serious games: A systematic review of the literature on the aspects of the players to adapt to., , and . Entertain. Comput., (2022)Audience-Driven Web Site Design.. Encyclopedia of Information Science and Technology (I), Idea Group, (2005)On Generating Virtual Worlds from Domain Ontologies., , , and . MMM, page 279-294. (2003)A Usability Evaluation of Graphical Modelling Languages for Authoring Adaptive 3D Virtual Learning Environments., and . CSEDU (1), page 459-466. SciTePress, (2014)CoDePA: a conceptual design pattern approach to model behavior for X3D worlds., , and . Web3D, page 91-99. ACM, (2008)Detecting inconsistencies in the design of virtual environments over the web using domain specific rules., , and . Web3D, page 101-109. ACM, (2009)Preface to AEWSE'06., , , , , and . ICWE Workshops, volume 155 of ACM International Conference Proceeding Series, page 9. ACM, (2006)The OO-Binary Relationship Model: A Truly Object Oriented Conceptual Model.. CAiSE, volume 498 of Lecture Notes in Computer Science, page 561-578. Springer, (1991)On the Impact of the Dominant Intelligences of Players on Learning Outcome and Game Experience in Educational Games: The TrueBiters Case., , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 221-231. Springer, (2016)Exploring the Relation Between Game Experience and Game Mechanics for Bodily-Kinesthetic Players., , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 354-364. Springer, (2016)