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Active inference unifies intentional and conflict-resolution imperatives of motor control., , and . PLoS Comput. Biol., (2022)The Rocketbox Library and the Utility of Freely Available Rigged Avatars., , , , , , , , , and 7 other author(s). Frontiers Virtual Real., (2020)Characterizing and Predicting Engagement of Blind and Low-Vision People with an Audio-Based Navigation App., , , , , , , and . CHI Extended Abstracts, page 411:1-411:7. ACM, (2022)SnapMove: Movement Projection Mapping in Virtual Reality., , , and . AIVR, page 74-81. IEEE, (2020)Catching Virtual Throws: An Immersive Virtual Reality Setup to Evaluate Human Predictive Skills., , , , , and . AVR (1), volume 10850 of Lecture Notes in Computer Science, page 235-242. Springer, (2018)User Representations in Human-Computer Interaction., , , and . Hum. Comput. Interact., 36 (5-6): 400-438 (2021)Modeling Motor Control in Continuous Time Active Inference: A Survey., , , , , , , and . IEEE Trans. Cogn. Dev. Syst., 16 (2): 485-500 (April 2024)The Self-Avatar Follower Effect in Virtual Reality., , , , and . VR, page 18-25. IEEE, (2020)