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Mobile Device Accessibility for the Visually Impaired: Problems Mapping and Empirical Study of Touch Screen Gestures.

, , and . IHC, page 2:1-2:10. ACM, (2016)

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GPS para deficientes visuais., and . IHC, page 261-262. Brazilian Computer Society / ACM, (2010)Application for the configuration and adaptation of the Android operating system for the visually impaired., , and . W4A, page 14:1-14:4. ACM, (2018)Customization guidelines for mobile applications from a universal design perspective., , , , , and . IHC, page 11:1-11:11. ACM, (2022)Educational Process Mining for Verifying Student Learning Paths in an Introductory Programming Course., , , , and . FIE, page 1-9. IEEE, (2020)Module for Procedural Evaluation of Learning in Digital Games Based on Non-Linear Metrics., , , , , , , and . FIE, page 1-5. IEEE, (2019)Estudo e relato sobre a utilização da tecnologia pelos deficientes visuais., , , and . IHC, page 37-46. Brazilian Computer Society / ACM, (2012)Estudo e relato sobre a utilização da tecnologia pelos deficientes visuais., , , and . IHC, page 37-46. Brazilian Computer Society / ACM, (2012)LSBCTR: A Learning Style-Based Recommendation Algorithm., , , and . FIE, page 1-9. IEEE, (2020)Systematic review of literature: Educational games about electric energy consumption., and . FIE, page 1-8. IEEE Computer Society, (2015)Supporting the selection of web content modality based on user interactions logs., , and . W4A, page 40:1-40:4. ACM, (2016)