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Encasing Computation: Using Digital Fabrication Approaches to Make Microcontrollers Wearable., , , and . TEI, page 849-861. ACM, (2020)Textile Game Controllers: Exploring Affordances of E-Textile Techniques as Applied to Alternative Game Controllers., , , , , , , and . TEI, page 93:1-93:14. ACM, (2021)Toolkits & Wearables: Developing Toolkits for Exploring Wearable Designs., , , , , , , , , and . CHI Extended Abstracts, page 111:1-111:5. ACM, (2022)Design-driven research for workplace exergames: the limber case study., , , , , , , and . Gamification, page 123-126. ACM, (2013)TEI 2010 studio description: wireless wearables., and . TEI, page 329-332. ACM, (2010)Urban Computing and Mobile Devices, , , , , , , , , and 10 other author(s). IEEE Distributed Systems Online, (2007)Heart Waves: A Heart Rate Feedback System Using Water Sounds., , and . TEI, page 527-532. ACM, (2020)Designing Wearable Technology for Opera., , and . Conference on Designing Interactive Systems, page 1411-1423. ACM, (2023)Monarch V2: An Iterative Design Approach to Prototyping a Wearable Electronics Project., , , and . Conference on Designing Interactive Systems, page 2215-2227. ACM, (2020)Kinetic Body Extensions for Social Interactions., , and . TEI, page 736-739. ACM, (2018)