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Ambient bloom: new business, content, design and models to increase the semantic ambient media experience.

, , , , , , , , , , and . Multimedia Tools Appl., 66 (1): 7-32 (2013)

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Interactive image driven sound., , , and . MuC, page 85-89. ACM, (2020)Ambient bloom: new business, content, design and models to increase the semantic ambient media experience, , , , , , , , , and 1 other author(s). Multimedia Tools and Applications, 66 (1): 7-32 (2012)A Comprehensive Survey on Big-Data Research and its Implications - What is Really 'New' in Big Data? - IT's Cognitive Big Data!, , and . PACIS, page 248. (2016)6th International Workshop on Semantic Ambient Media Experiences (SAME 2014): ambient & smart media usability, interaction, and technologies., , , , and . NordiCHI, page 801-804. ACM, (2014)Towards a framework for creative online collaboration: A research on challenges and context., , , , , , and . Educ. Inf. Technol., 22 (2): 575-597 (2017)Categorization of ambient media projects on their business models, innovativeness, and characteristics - evaluation of Nokia Ubimedia MindTrek Award Projects of 2010., , , , and . Multimedia Tools Appl., 66 (1): 33-57 (2013)Applying "Design Thinking" in the context of media management education., , , , and . Multimedia Tools Appl., 71 (1): 119-157 (2014)Cognitive big data: survey and review on big data research and its implications. What is really "new" in big data?, , , and . J. Knowl. Manag., 21 (1): 197-212 (2017)