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'Maker' within Constraints: Exploratory Study of Young Learners using Arduino at a High School in India.

, , , , and . CHI, page 96-108. ACM, (2017)

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Can Interfaces Facilitate Communication in Autonomous Vehicle-Pedestrian Interaction?, , and . HRI (Companion), page 309-310. ACM, (2018)The Cross-Sensory Globe: Participatory Design of a 3D Audio-Tactile Globe Prototype for Blind and Low-Vision Users to Learn Geography., , , and . Conference on Designing Interactive Systems, page 399-412. ACM, (2019)Making despite Material Constraints with Augmented Reality-Mediated Prototyping., , and . FabLearn, page 18-25. ACM, (2020)Engaging 'At-Risk' Students through Maker Culture Activities., , , , and . TEI, page 150-158. ACM, (2016)Expressive Clothing: Understanding Hobbyist-Sewers' Visions for Self-Expression Through Clothing., , and . CHI, page 858:1-858:17. ACM, (2024)Exploring the Reactions of Companion Animals as Unintended Users of Social Robots., , , and . Conference on Designing Interactive Systems (Companion Volume), page 251-256. ACM, (2019)Documented: Embedding Information onto and Retrieving Information from 3D Printed Objects., , , and . CHI, page 424:1-424:11. ACM, (2021)Communicating Awareness and Intent in Autonomous Vehicle-Pedestrian Interaction., , and . CHI, page 429. ACM, (2018)TADA: Making Node-link Diagrams Accessible to Blind and Low-Vision People., , , and . CHI, page 45:1-45:20. ACM, (2024)Using Image Boards to Analyze A Series of Cyborg Design Sketches., , , and . HRI (Companion), page 224-226. ACM, (2020)