Author of the publication

Visual attention for solving multiple-choice science problem: An eye-tracking analysis.

, , , , and . Comput. Educ., 58 (1): 375-385 (2012)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

The Analysis of Collaborative Science Learning with Simulations Through Dual Eye-Tracking Techniques., , , , , , and . CRIWG/CollabTech, volume 11677 of Lecture Notes in Computer Science, page 36-44. Springer, (2019)Gender differences in Taiwan high school students' computer game playing., and . Comput. Hum. Behav., 23 (1): 812-824 (2007)Online Information Searching Strategy Inventory (OISSI): A quick version and a complete version.. Comput. Educ., 53 (2): 473-483 (2009)The impact of functional interdependencies of computer simulations on collaborative learning: Evidence from multiple sources., , , , , , , , and . J. Comput. Assist. Learn., 38 (2): 455-469 (2022)Junior high school students' Internet usage and self-efficacy: A re-examination of the gender gap., and . Comput. Educ., 54 (4): 1182-1192 (2010)Developing an Internet Attitude Scale for high school students., , and . Comput. Educ., 37 (1): 41-51 (2001)A Pilot Study of the Development of Online Learning Strategies Scale (OLSS).. ICALT, page 108-110. IEEE Computer Society, (2007)How University Students Evaluate Online Information about a Socio-scientific Issue and the Relationship with their Epistemic Beliefs., , and . J. Educ. Technol. Soc., 16 (3): 385-399 (2013)The affordances and limitations of collaborative science simulations: The analysis from multiple evidences., , , , , , , and . Comput. Educ., (2021)Visual behavior and self-efficacy of game playing: an eye movement analysis., , and . Interact. Learn. Environ., 27 (7): 942-952 (2019)