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Undergraduate Students' Effectiveness in an Institution With High Dropout Index., , , , and . FIE, page 1-7. IEEE, (2020)Assessment of self-regulated attitudes and behaviors of introductory programming students., , , , and . FIE, page 1-6. IEEE Computer Society, (2012)Students' Perceptions of Applying Real-world Problem Solving in Computer Science Education : Case Study in Interaction Design., , , , and . FIE, page 1-8. IEEE, (2018)Identifying cognitive abilities to improve CS1 outcome., , , , and . FIE, page 3. IEEE Computer Society, (2011)Use of Twitter and Semantic Resource Recovery in the Educational Context., , , , and . WETICE, page 468-473. IEEE Computer Society, (2012)A Toolkit for Reuse in Conceptual Modelling., and . CAiSE, volume 1250 of Lecture Notes in Computer Science, page 173-186. Springer, (1997)Moodle Predicta: A Data Mining Tool for Student Follow Up., , , , and . CSEDU (1), page 339-346. SciTePress, (2017)Mining an Online Judge System to Support Introductory Computer Programming Teaching., and . EDM (Workshops), volume 1446 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)Especificação Formal de Instâncias Excepcionais., and . SBES, page 44-57. SBC, (1990)Use of Augmented Reality to Support Education - Creating a Mobile E-learning Tool and using it with an Inquiry-based Approach., , and . CSEDU (1), page 100-107. SciTePress, (2017)