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A Data Distribution Strategy for Parallel Point-Based Rendering., and . WSCG (Full Papers), page 1-8. (2005)Radiosity with Well Distributed Ray Sets., , and . Comput. Graph. Forum, 16 (3): 261-270 (1997)WBSDF for simulating wave effects of light and audio., , , , and . SIGGRAPH Posters, page 134:1. ACM, (2010)Ray-Based Reflectance Model for Diffraction, , , , and . CoRR, (2011)Tile Tracker: A Practical and Inexpensive Positioning System for Mobile AR Applications., , , and . AVR, volume 8853 of Lecture Notes in Computer Science, page 434-441. Springer, (2014)Effective single image dehazing by fusion., , and . ICIP, page 3541-3544. IEEE, (2010)Optimal ray shooting in Monte Carlo radiosity., , , , and . Comput. Graph., 26 (2): 351-354 (2002)Implementation of an Immersive Videogame: Legends of Girona., , , , , and . Int. J. Creative Interfaces Comput. Graph., 6 (1): 1-20 (2015)Self-Similarity-Based Compression of Point Clouds, with Application to Ray Tracing., , , and . PBG@Eurographics, page 129-137. Eurographics Association, (2007)A Theoretical Comparison of Monte Carlo Radiosity Algorithms., and . VMV, page 257-264. Aka GmbH, (2001)