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Collaborative augmented reality environments: integrating VR, working materials, and distributed work spaces.

, , , , , , and . CVE, page 47-56. ACM, (2000)

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Aesthetic interaction: a pragmatist's aesthetics of interactive systems., , , and . Conference on Designing Interactive Systems, page 269-276. ACM, (2004)Graspable AI: Physical Forms as Explanation Modality for Explainable AI., , , , and . TEI, page 53:1-53:4. ACM, (2022)Collective Interaction - Let's join forces., and . COOP, page 193-204. ACM, (2008)"Help Me Pull That Cursor" A Collaborative Interactive Floor Enhancing Community Interaction., , and . Australas. J. Inf. Syst., (2004)Peephole experiences: field experiments with mixed reality hydroscopes in a marine center., , , , , and . DUX, page 20. (2007)Interactive Interior and Proxemics Thresholds: Empowering Participants in Sensitive Conversations., , , and . CHI, page 68. ACM, (2018)Sensitizing Concepts for Socio-spatial Literacy in HCI., , , and . CHI, page 6449-6460. ACM, (2017)Proxemic Transitions: Designing Shape-Changing Furniture for Informal Meetings., , , , and . CHI, page 7029-7041. ACM, (2017)The Interactive Design Collaboratorium., , and . INTERACT, page 51-58. IOS Press, (2001)Collective interaction: a designerly visual analysis of seven research prototypes., , and . OZCHI, page 68-76. ACM, (2017)