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Razor: An architecture for dynamic multiresolution ray tracing.

, , , , , and . ACM Trans. Graph., 30 (5): 115:1-115:26 (2011)

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Compiling to a VLIW Fragment Pipeline., and . Workshop on Graphics Hardware, page 47-55. The Eurographics Association, (2001)A real-time procedural shading system for programmable graphics hardware., , , and . SIGGRAPH, page 159-170. ACM, (2001)Learning Rare Category Classifiers on a Tight Labeling Budget., , , , and . ICCV, page 8403-8412. IEEE, (2021)Toward a multicore architecture for real-time ray-tracing., , , , and . MICRO, page 176-187. IEEE Computer Society, (2008)Universal Mechanisms for Data-Parallel Architectures., , , and . MICRO, page 303-314. IEEE Computer Society, (2003)A lazy object-space shading architecture with decoupled sampling., , and . High Performance Graphics, page 19-28. Eurographics Association, (2010)Memory Access Patterns of Occlusion-Compatible 3D Image Warping., and . Workshop on Graphics Hardware, page 35-43. The Eurographics Association, (1997)The F-Buffer: A Rasterization-Order FIFO Buffer for Multi-Pass Rendering., and . Workshop on Graphics Hardware, page 57-63. The Eurographics Association, (2001)Consistent normal interpolation., , and . ACM Trans. Graph., 29 (6): 142 (2010)Background Splitting: Finding Rare Classes in a Sea of Background., , , , and . CVPR, page 8043-8052. Computer Vision Foundation / IEEE, (2021)