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Communication in software development teams., , , , , , , and . Int. J. Bus. Inf. Syst., 40 (3): 327-356 (2022)Game Over: death representations in Virtual Reality Environments., , , , and . SVR, page 296-305. IEEE, (2020)Digital Empathic Games and Their Relation with Mortality: Analysis of Discussion Forums., , , and . HCI (30), volume 11595 of Lecture Notes in Computer Science, page 307-319. Springer, (2019)A framework to support the development of empathic games., , , and . IHC, page 31:1-31:12. ACM, (2023)Three-Dimensional Virtual Environments That Support Hospitalized Children's Learning: A Systematic Review., , and . SVR, page 190-199. IEEE Computer Society, (2015)Perfis em Mídia Social para Promover Equidade de Gênero na Área STEM e STEAM Social Media Profiles to Promote Gender Equity in STEM and STEAM., , , and . LAWCC@CLEI, volume 3321 of CEUR Workshop Proceedings, page 88-99. CEUR-WS.org, (2022)Interpreting posts in empathic games: assumptions for a conceptual framework., , , , and . IHC, page 24:1-24:10. ACM, (2020)Analysis of The Perception of Users of Empathic Games in Discussion Forums and Their Relation to Death., , , and . IHC, page 6:1-6:10. ACM, (2018)