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FVA: Modeling Perceived Friendliness of Virtual Agents Using Movement Characteristics.

, , , , and . IEEE Trans. Vis. Comput. Graph., 25 (11): 3135-3145 (2019)

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The Socially Invisible Robot Navigation in the Social World Using Robot Entitativity., , , , , and . IROS, page 4468-4475. IEEE, (2018)Modeling Data-Driven Dominance Traits for Virtual Characters using Gait Analysis., , , , and . CoRR, (2019)How are you feeling? Multimodal Emotion Learning for Socially-Assistive Robot Navigation., , , , , , and . FG, page 644-651. IEEE, (2020)Data-driven modeling of group entitativity in virtual environments., , , , , and . VRST, page 31:1-31:10. ACM, (2018)Exploring the Sim2Real Gap using Digital Twins., , , , , and . ICCV, page 20361-20370. IEEE, (2023)STEP: Spatial Temporal Graph Convolutional Networks for Emotion Perception from Gaits., , , , , and . AAAI, page 1342-1350. AAAI Press, (2020)Classifying Group Emotions for Socially-Aware Autonomous Vehicle Navigation., , , , , and . CVPR Workshops, page 1039-1047. Computer Vision Foundation / IEEE Computer Society, (2018)PedVR: simulating gaze-based interactions between a real user and virtual crowds., , , , and . VRST, page 91-100. ACM, (2016)EVA: Generating Emotional Behavior of Virtual Agents using Expressive Features of Gait and Gaze., , , , , and . SAP, page 6:1-6:10. ACM, (2019)Identifying Emotions from Walking using Affective and Deep Features., , , , , and . CoRR, (2019)