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Towards frabjous: a two-level system for functional reactive agent-based epidemic simulation.

, , and . IHI, page 785-790. ACM, (2012)

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It's alive!: exploring the design space of a gesturing phone., , , , , , and . Graphics Interface, page 205-212. Canadian Information Processing Society / ACM, (2013)HandsOn: Enabling Embodied, Creative STEM e-learning with Programming-Free Force Feedback., , , and . EuroHaptics (2), volume 9775 of Lecture Notes in Computer Science, page 427-437. Springer, (2016)Haptic experience design: What hapticians do and where they need help., , , and . Int. J. Hum. Comput. Stud., (2017)Exploring Embedded Haptics for Social Networking and Interactions., , and . CHI Extended Abstracts, page 1899-1904. ACM, (2015)Scrappy: Using Scrap Material as Infill to Make Fabrication More Sustainable., , , and . CHI, page 665:1-665:12. ACM, (2021)CanHap 501: Learning Haptic UX Design in Remote Teams., , , , , and . WHC, page 348. IEEE, (2021)Towards frabjous: a two-level system for functional reactive agent-based epidemic simulation., , and . IHI, page 785-790. ACM, (2012)Studying design process and example use with Macaron, a web-based vibrotactile effect editor., and . HAPTICS, page 52-58. IEEE, (2016)FeelCraft: User-Crafted Tactile Content., , and . AsiaHaptics, volume 277 of Lecture Notes in Electrical Engineering, page 253-259. Springer, (2014)FeelCraft: crafting tactile experiences for media using a feel effect library., , , , and . UIST (Adjunct Volume), page 51-52. ACM, (2014)