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Geometric primitive extraction from LiDAR-scanned point clouds.

, , and . Clust. Comput., 20 (1): 741-748 (2017)

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Real-time approximation of molecular interaction interfaces based on hierarchical space decomposition., , and . Comput. Aided Des., 43 (12): 1598-1605 (2011)Fast extraction of polyhedral model silhouettes from moving viewpoint on curved trajectory., and . Comput. Graph., 29 (3): 393-402 (2005)Geometric primitive extraction from LiDAR-scanned point clouds., , and . Clust. Comput., 20 (1): 741-748 (2017)Massively parallel acceleration methods for image handling operations., and . Clust. Comput., 20 (2): 1149-1154 (2017)A Simplified Emulation Scheme for OpenGL SC 2.0 Rendering over OpenGL Embedded Systems 2.0.. ICISA, volume 514 of Lecture Notes in Electrical Engineering, page 131-135. Springer, (2018)Prototype implementation of the OpenGL ES 2.0 shading language offline compiler., and . Clust. Comput., 22 (Suppl 1): 943-948 (2019)Accelerating OpenVG with multimedia processors on mobile phones., , , , , , , and . IEICE Electron. Express, 7 (19): 1493-1498 (2010)Prototype Implementation of the Direct3D-on-OpenGL Library., , and . ACN, volume 199 of Communications in Computer and Information Science, page 59-65. Springer, (2011)Real-Time Simulation of Surface Gravity Ocean Waves Based on the TMA Spectrum., , and . International Conference on Computational Science (2), volume 4488 of Lecture Notes in Computer Science, page 122-129. Springer, (2007)A Celestial Map Renderer Based on 3D Graphics System., and . ICITCS, page 1-3. IEEE Computer Society, (2013)