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A System to Match Behaviors and Performance of Learners From User-Object Interactions: Model and Architecture.

, , , and . Int. J. Inf. Technol. Syst. Approach, 12 (2): 82-103 (2019)

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A System to Match Behaviors and Performance of Learners From User-Object Interactions: Model and Architecture., , , and . Int. J. Inf. Technol. Syst. Approach, 12 (2): 82-103 (2019)Mining User-Object Interaction Data for Student Modeling in Intelligent Learning Environments., , , and . Program. Comput. Softw., 49 (8): 657-670 (December 2023)Towards an intelligent desk matching behaviors and performance of learners., , and . Interacción, page 29:1-29:6. ACM, (2017)Dashboard design for Key Performance Indicators visualization of STEAM government initiatives: A case study., , , , and . CLIHC, page 4:1-4:9. ACM, (2023)Designing an information visualization dashboard to proctor test-takers during language certification online testing., , , , and . MexIHC, page 7:1-7:5. ACM, (2021)Ambientes inteligentes en contextos educativos: modelo y arquitectura., , and . Res. Comput. Sci., (2014)Information Visualization Dashboard to Proctor Test-Takers During an Online Language Proficiency Test., , , , and . Interact. Comput., 35 (2): 339-362 (August 2023)