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"We all have skin, we all have blood, we are all human": creating discourse among different conceptualizations of Europe with an interactive art installation.

, , , and . GROUP (Companion), page 21-23. ACM, (2023)

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HCI and refugees: experiences and reflections., , , , , and . Interactions, 25 (4): 46-51 (2018)Looking Past the Miracle Box: An Exploration of Tools and Practices along the e-waste Value Chain in Ghana., , , , , and . Proc. ACM Hum. Comput. Interact., 7 (GROUP): 1-13 (2023)Insights from an Exergame-Based Training System for People with Dementia and Their Caregivers., , , , and . HCI and Design in the Context of Dementia, Springer, (2020)Creative Entrances to Co-Design: Exploring Collaboration through Fiction, Fairy tales, and Games., , , , , , and . PDC (2), page 247-250. ACM, (2022)"We all have skin, we all have blood, we are all human": creating discourse among different conceptualizations of Europe with an interactive art installation., , , and . GROUP (Companion), page 21-23. ACM, (2023)Coping with Messiness in Ethnography: Authority, Bias and Immersion in ethnographic Fieldwork in the non-Western World., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 75:1-75:5. ACM, (2021)Challenges of CI Initiatives in a Political Unstable Situation - Case Study of a Computer Club in a Refugee Camp., , , and . GROUP, page 409-412. ACM, (2016)Refugees & Technology: Determining the Role of HCI Research., , , , , and . GROUP, page 362-364. ACM, (2018)3D printing/digital fabrication for education and the common good: Workshop at the International Conference on Communities & Technologies 2017., , , , , , , and . C&T, page 315-318. ACM, (2017)Literacy and the Process of Becoming Home: Learnings from an Interactive Storytelling-Initiative., , , , , , and . Proc. ACM Hum. Comput. Interact., 7 (CSCW1): 1-29 (April 2023)