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Head Tracking Based Avatar Control for Virtual Environment Teamwork Training., , and . J. Virtual Real. Broadcast., (2012)Experimental Study of Steer-by-Wire Ratios and Response Curves in a Simulated High Speed Vehicle., and . AUIC, volume 139 of CRPIT, page 123-124. Australian Computer Society, (2013)Challenges in Virtual Reality Exergame Design., , , , and . AUIC, volume 162 of CRPIT, page 61-68. Australian Computer Society, (2015)Towards the Holodeck: Fully Immersive Virtual Reality Visualisation of Scientific and Engineering Data., , and . CoRR, (2016)An Intuitive Tangible Game Controller., , , and . CoRR, (2016)Extending a Virtual Reality Nasal Cavity Education Tool with Volume Rendering., , and . TALE, page 811-814. IEEE, (2018)Humanness lies in unpredictability: Role of Theory of Mind on anthropomorphism in human-computer interactions., , , , and . HAI, page 306-308. ACM, (2022)Evaluation of a Multi-agent "Human-in-the-loop" Game Design System., , and . ACM Trans. Interact. Intell. Syst., 12 (3): 19:1-19:26 (2022)An Ethnographic Study of a High Cognitive Load Driving Environment., and . AUIC, volume 139 of CRPIT, page 121-122. Australian Computer Society, (2013)Computer Graphics and Extended Reality Courses for the Programmophobic., and . SIGGRAPH ASIA Educator's Forum, page 3:1-3:8. ACM, (2023)