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Large-scale fluid simulation using velocity-vorticity domain decomposition.

, , , , , and . ACM Trans. Graph., 31 (6): 148:1-148:9 (2012)

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Explosion Simulation Using Compressible Fluids., , , and . ICVGIP, page 63-70. IEEE Computer Society, (2008)Large-scale fluid simulation using velocity-vorticity domain decomposition., , , , , and . ACM Trans. Graph., 31 (6): 148:1-148:9 (2012)Aggregate dynamics for dense crowd simulation., , , and . ACM Trans. Graph., 28 (5): 122 (2009)Hybrid Long-Range Collision Avoidancefor Crowd Simulation., , , and . IEEE Trans. Vis. Comput. Graph., 20 (7): 1022-1034 (2014)Hybrid long-range collision avoidance for crowd simulation., , and . I3D, page 29-36. ACM, (2013)VBTC: GPU-Friendly Variable Block Size Texture Encoding., , , , and . Comput. Graph. Forum, 35 (2): 409-418 (2016)Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic., , , , , , , , , and 5 other author(s). MIG, volume 5884 of Lecture Notes in Computer Science, page 94-103. Springer, (2009)WAVE: Interactive Wave-based Sound Propagation for Virtual Environments., , , , and . IEEE Trans. Vis. Comput. Graph., 21 (4): 434-442 (2015)A continuum model for simulating crowd turbulence., , and . SIGGRAPH Talks, page 20:1. ACM, (2014)Alternating Blind Identification of Power Sources for Mobile SoCs., , , , , and . ICPE, page 153-164. ACM, (2022)