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Customer Lifetime Value in Video Games Using Deep Learning and Parametric Models.

, , , and . IEEE BigData, page 2134-2140. IEEE, (2018)

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Game Data Mining Competition on Churn Prediction and Survival Analysis Using Commercial Game Log Data., , , , , , , , , and 7 other author(s). IEEE Trans. Games, 11 (3): 215-226 (2019)Customer Lifetime Value in Video Games Using Deep Learning and Parametric Models., , , and . CoRR, (2018)A Machine-Learning Item Recommendation System for Video Games., , , and . CIG, page 1-4. IEEE, (2018)Discovering playing patterns: Time series clustering of free-to-play game data., , and . CIG, page 1-8. IEEE, (2016)The Winning Solution to the IEEE CIG 2017 Game Data Mining Competition., , and . Mach. Learn. Knowl. Extr., 1 (1): 252-264 (2019)A Recommendation System to Enhance Midwives' Capacities in Low-Income Countries., , , , , , and . CoRR, (2021)Understanding Player Engagement and In-Game Purchasing Behavior with Ensemble Learning., , and . CoRR, (2019)Games and big data: A scalable multi-dimensional churn prediction model., , and . CIG, page 33-36. IEEE, (2017)Actionable Recourse via GANs for Mobile Health., , , , and . CoRR, (2022)Adaptive Interventions for Global Health: A Case Study of Malaria., , , , and . CoRR, (2023)