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We Should Give Messy Problems and Make Students Reflect on What They Learn: (Abstract Only).. SIGCSE, page 1103. ACM, (2018)Reaper: A Reflexive Architecture for Perceptive Agents., , , , , , , , , and 2 other author(s). AI Magazine, 22 (1): 53-66 (2001)A real-time vision module for interactive perceptual agents., , , , , , , and . Mach. Vis. Appl., 14 (1): 72-82 (2003)A Real-Time Vision Module for Interactive Perceptual Agents., , , , , and . ICVS, volume 2095 of Lecture Notes in Computer Science, page 190-200. Springer, (2001)Work revolution. G. Allen & Unwin, London, (1977)Messy Learning: When Problem-based Learning Just Isn't Enough., and . SIGCSE, page 1256. ACM, (2019)Using Unity to Teach Game Development: When You've Never Written a Game.. ITiCSE, page 75-80. ACM, (2015)Engage Against the Machine: Rise of the Notional Machines as Effective Pedagogical Devices., , and . ITiCSE, page 159-165. ACM, (2020)Automatic Capture of Significant Points in a Computer Based Presentation., , and . ISM, page 921-926. IEEE Computer Society, (2006)Portable Lecture Capture that Captures the Complete Lecture., , , , , and . ISM, page 559-564. IEEE Computer Society, (2015)