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My Team Will Go On: Differentiating High and Low Viability Teams through Team Interaction., , , , , , , and . Proc. ACM Hum. Comput. Interact., 4 (CSCW3): 1-27 (2020)Information scraps: How and why information eludes our personal information management tools., , , and . ACM Trans. Inf. Syst., 26 (4): 24:1-24:46 (2008)Micro-volunteering: helping the helpers in development., , , , , , and . CSCW Companion, page 85-88. ACM, (2013)In Search of the Dream Team: Temporally Constrained Multi-Armed Bandits for Identifying Effective Team Structures., , and . CHI, page 108. ACM, (2018)Text Mining Emergent Human Behaviors for Interactive Systems., , and . CHI Extended Abstracts, page 2265-2270. ACM, (2015)Direct answers for search queries in the long tail., , , , and . CHI, page 237-246. ACM, (2012)Augur: Mining Human Behaviors from Fiction to Power Interactive Systems., , , and . CHI, page 237-247. ACM, (2016)Pay It Backward: Per-Task Payments on Crowdsourcing Platforms Reduce Productivity., and . CHI, page 4111-4121. ACM, (2016)Better When It Was Smaller? Community Content and Behavior After Massive Growth., , , , and . ICWSM, page 132-141. AAAI Press, (2017)Human computation and crowdsourcing., and . ACM Crossroads, 17 (2): 6 (2010)