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An alternative approach to blockchain mining work for making blockchain technologies fit to ubiquitous and mobile computing environments., и . ICMU, стр. 1-4. IEEE, (2017)Using Aesthetic and Empathetic Expressions to Motivate Desirable Lifestyle., , , , , , и . EuroSSC, том 5279 из Lecture Notes in Computer Science, стр. 220-234. Springer, (2008)Middleware Supporting Various Input/Output Devices for Networked Audio and Visual Home Appliances., , и . UCS, том 3598 из Lecture Notes in Computer Science, стр. 157-173. Springer, (2004)A lightweight indoor location model for sentient artefacts using sentient artefacts., , и . SAC, стр. 1624-1631. ACM, (2007)How to reuse exisiting interactive applications in ubiquitous computing environments?. SAC, стр. 1127-1133. ACM, (2006)Incorporating fictionality into the real space: a case of enhanced TCG., , , и . UbiComp/ISWC Adjunct, стр. 37-40. ACM, (2015)Experiences with building middleware for audio and visual networked home appliances on commodity software.. ACM Multimedia, стр. 611-620. ACM, (2002)Design issues and an empirical study in mobility oriented service development., , и . Mobile Middleware, стр. 1. ACM, (2008)A Continuous Media Application Supporting Dynamic QOS Control on Real-Time Mach., и . ACM Multimedia, стр. 289-297. ACM Press, (1994)Resource Reservation for Adaptive QOS Mapping in Real-Time Mach.. IPPS/SPDP Workshops, том 1388 из Lecture Notes in Computer Science, стр. 1047-1056. Springer, (1998)