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Evoking empathy with visually impaired people through an augmented reality embodiment experience.

, , , , and . VR, page 184-193. IEEE, (2023)

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Evoking empathy with visually impaired people through an augmented reality embodiment experience., , , , and . VR, page 184-193. IEEE, (2023)Evaluating micro-guidance sonification methods in manual tasks for Blind and Visually Impaired people., , and . OZCHI, page 260-271. ACM, (2022)Immersive tele-guidance towards evoking empathy with people who are vision impaired., , and . ISMAR-Adjunct, page 809-814. IEEE, (2023)XR towards tele-guidance: mixing realities in assistive technologies for blind and visually impaired people., , and . VRW, page 324-329. IEEE, (2023)Xenakis: Experimenting with Data, Cities, and Sounds., , , and . CoRR, (2021)Replicability and Transparency for the Creation of Public Human User Video Game Datasets., , , and . VRW, page 74-81. IEEE, (2023)E-mpathy and the Phantom Limb Sensation: A Multisensory Experience for Embodiment of Amputation., , , , , , and . XCR, page 13-16. (2020)Cooking in the Dark: Exploring Spatial Audio as MR Assistive Technology for the Visually Impaired., , , , , , , , , and . INTERACT (5), volume 12936 of Lecture Notes in Computer Science, page 318-322. Springer, (2021)Augmented situated visualization methods towards electromagnetic compatibility testing., , , and . Comput. Graph., (2021)A Proposal for Augmented Situated Visualization Towards EMC Testing., , , and . XCR, page 12-15. (2020)