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Grasping surfaces of revolution: Simultaneous pose and shape recovery from two views.

, , , and . ICRA, page 1352-1359. IEEE, (2015)

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Risking Treasure: Testing Loss Aversion in an Adventure Game., , , , , and . CHI PLAY, page 306-320. ACM, (2020)Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal Activity., , , , and . CHI PLAY, page 231-242. ACM, (2018)Gathering Self-Report Data in Games Through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy., , and . CHI, page 118:1-118:12. ACM, (2021)Videogame reward types., , and . Gamification, page 103-106. ACM, (2013)The Role of Generative AI in Games Research., , , and . CHI PLAY Companion, page 353-354. ACM, (2023)The Impact of Rewards and Trait Reward Responsiveness on Player Motivation., , , , and . CHI PLAY, page 393-404. ACM, (2018)Psychophysiology of Challenge in Play: EDA and Self-Reported Arousal., , , , and . CHI Extended Abstracts, page 1930-1936. ACM, (2016)Operationalising and Evaluating Sub-Optimal and Optimal Play Experiences through Challenge-Skill Manipulation., , , , , and . CHI, page 5583-5594. ACM, (2016)Designing Gameful and Ethical Experiences., , , and . Conference on Designing Interactive Systems (Companion Volume), page 77-80. ACM, (2016)A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player Games., , , , and . CHI PLAY, page 58-70. ACM, (2020)