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Другие публикации лиц с тем же именем

Accessible Tangible User Interfaces in eXtended Reality Experiences for Cultural Heritage.. ISMAR Adjunct, стр. 18-25. IEEE, (2021)The Design of a Smartphone VR Viewer Inspired by 19th Century Stereoscopes., и . MUM, стр. 252-263. ACM, (2021)Usability Evaluation of a VibroTactile API for Web-Based Virtual Reality Experiences., , и . INTERACT (5), том 12936 из Lecture Notes in Computer Science, стр. 517-521. Springer, (2021)Workshop: Challenges for XR in Digital Entertainment., , , , , , , , , и . ICEC, том 13056 из Lecture Notes in Computer Science, стр. 489-498. Springer, (2021)Understanding Stakeholders' Perspectives Towards Serious Games for Vocational Training for People with Intellectual Disabilities in Macau., и . ICEC, том 13477 из Lecture Notes in Computer Science, стр. 320-330. Springer, (2022)PuReWidgets: a programming toolkit for interactive public display applications., и . EICS, стр. 51-60. ACM, (2012)Evaluation of Multi-Platform Mobile AR Frameworks for Roman Mosaic Augmentation., и . GCH, стр. 119-128. Eurographics Association, (2018)LegOSC - Mindstorms NXT Robotics Programming for Artists., , и . ICINCO-RA (1), стр. 177-182. INSTICC Press, (2008)Object-Based Spatial Segmentation of Video Guided by Depth and Motion Information, , и . Motion and Video Computing, 2007. WMVC '07. IEEE Workshop on, (февраля 2007)Comparison of gesture, gamepad, and gaze-based locomotion for VR worlds.. VRST, стр. 319-320. ACM, (2016)