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Using Theory Formation Techniques for the Invention of Fictional Concepts.

, , , and . ICCC, page 176-183. computationalcreativity.net, (2013)

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MAUI: An Interface Design Tool Based on Matrix Algebra., and . CADUI, page 81-94. Kluwer, (2004)Adversarial Behaviour Debugging in a Two Button Fighting Game., and . CoG, page 1-8. IEEE, (2021)Action Advising with Advice Imitation in Deep Reinforcement Learning., , and . AAMAS, page 629-637. ACM, (2021)Automatic Critiques of Interface Modes., , and . DSV-IS, volume 3941 of Lecture Notes in Computer Science, page 201-212. Springer, (2005)Teaching on a Budget in Multi-Agent Deep Reinforcement Learning., , and . CoG, page 1-8. IEEE, (2019)Mixed-Initiative Creative Interfaces., , , , , , , , and . CHI Extended Abstracts, page 628-635. ACM, (2017)Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents., , , , and . CoRR, (2024)Extensions to the Estimation Calculus., , and . LPAR, volume 1705 of Lecture Notes in Computer Science, page 258-272. Springer, (1999)A Theoretical Analysis of Hierarchical Proofs., and . MKM, volume 2594 of Lecture Notes in Computer Science, page 175-187. Springer, (2003)Baseline Methods for Automated Fictional Ideation., , , , , , , , , and . ICCC, page 211-219. computationalcreativity.net, (2014)