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Scan Buddy: A Gamified App to Prepare Children for an MRI Scan., , , , , , and . HCI (1), volume 13302 of Lecture Notes in Computer Science, page 594-612. Springer, (2022)A Formal Approach to Aggregated Belief Formation., , and . CIA, volume 5180 of Lecture Notes in Computer Science, page 71-85. Springer, (2008)Interdisciplinary College 2002 (IK 02)., , and . Künstliche Intell., 16 (3): 72 (2002)A Cognitive Model for Social Role Compliant Behavior of Virtual Agents., , and . IVA, volume 7502 of Lecture Notes in Computer Science, page 303-310. Springer, (2012)TACOP: a cognitive agent for a naval training simulation environment., , and . AAMAS, page 1363-1364. ACM, (2005)The Opinions of People in the Netherlands over 65 on Active Video Games: a Survey Study., , and . GFHEU, page 62-66. Springer, (2014)Glengarry Glen Ross: Using BDI for Sales Game Dialogues., , , and . AIIDE, The AAAI Press, (2012)An Agent Memory Model Enabling Rational and Biased Reasoning., , and . IAT, page 193-199. IEEE Computer Society, (2008)978-0-7695-3496-1.BOA: A Cognitive Tactical Picture Compilation Agent., and . IAT, page 175-181. IEEE Computer Society, (2007)Using Agent Technology to Build a Real-World Training Application., , , and . AGS, volume 6525 of Lecture Notes in Computer Science, page 132-147. Springer, (2010)