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Using natural language processing tools to develop complex models of student engagement.

, , , , , and . ACII, page 542-547. IEEE Computer Society, (2017)

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Comparison of Off the Shelf Data Mining Methodologies in Educational Game Analytics., , and . EDM (Workshops), volume 2592 of CEUR Workshop Proceedings, page 38-43. CEUR-WS.org, (2019)Towards Generalizable Detection of Urgency of Discussion Forum Posts., , , , and . EDM, International Educational Data Mining Society, (2023)Affect-Targeted Interviews for Understanding Student Frustration., , , , , , , , , and 1 other author(s). AIED (1), volume 12748 of Lecture Notes in Computer Science, page 52-63. Springer, (2021)Struggling to Detect Struggle in Students Playing a Science Exploration Game., , , , , , and . CHI PLAY Companion, page 83-88. ACM, (2023)Using correlational topic modeling for automated topic identification in intelligent tutoring systems., , , , and . LAK, page 393-397. ACM, (2017)Tools for Educational Data Mining: A Review, , , , and . Journal of Educational and Behavioral Statistics, (2016)Can typical game features have unintended consequences? A study of players' learning and reactions to challenge and failure in an educational programming game., , , , , and . Br. J. Educ. Technol., 52 (1): 57-74 (2021)Affect Sequences and Learning in Betty's Brain., , , , , , , , , and 1 other author(s). LAK, page 383-390. ACM, (2019)Exploring players' experience of humor and snark in a grade 3-6 history practices game., , , , , , , , , and . CoRR, (2022)A Scaled Analysis of How Minecraft Gamers Leverage YouTube Comment Boxes to Participate and Collaborate., , and . CSCL, International Society of the Learning Sciences, (2019)