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A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha., , и . SIGGRAPH, ACM, (2003)Digital Reunification of the Parthenon and its Sculptures., , , , , , , и . VAST, стр. 41-50. Eurographics Association, (2003)High fidelity reconstruction of the ancient Egyptian temple of Kalabsha., , и . Afrigraph, стр. 107-113. ACM, (2004)Digital realities and archaeology: a difficult relationship or a fruitful marriage?. Virtual Reality, Archeology, and Cultural Heritage, стр. 9-16. ACM, (2001)Traversing complex environments using time-indexed high dynamic range panoramas., , и . SIGGRAPH New Tech Demos, стр. 39. ACM, (2008)New approach for chipless and low cost identification tag in the THz frequency domain., , , , и . RFID-TA, стр. 24-28. IEEE, (2012)Using computer graphics in archaeology: a struggle for educative science or to educate science?, и . SIGGRAPH Educators Program, стр. 35. ACM, (2004)Assembling the sculptures of the Parthenon., , , , , , , , и . SIGGRAPH, ACM, (2003)Reconstructing a colossus of Ramesses II from laser scan data., , и . SIGGRAPH, ACM, (2003)Drawing Accurate Ground Plans Using Optical Triangulation Data., и . CVPR Workshops, стр. 15. IEEE Computer Society, (2003)