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Mutual Engagement in Digitally Mediated Public Art.

. Interactive Experience in the Digital Age, Springer, (2014)

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Designing collaborative musical experiences for broad audiences., and . Creativity & Cognition, page 234-242. ACM, (2013)Daisyphone: the design and impact of a novel environment for remote group music improvisation.. Conference on Designing Interactive Systems, page 135-144. ACM, (2004)Computer Musicking: HCI, CSCW and Collaborative Digital Musical Interaction., and . Music and Human-Computer Interaction, Springer, (2013)In the Wild: Evaluating Collaborative Interactive Musical Experiences in Public Settings., and . Interactive Experience in the Digital Age, Springer, (2014)Exploring mutual engagement in creative collaborations., , and . Creativity & Cognition, page 223-232. ACM, (2007)Working with Nature's Lag: Initial Design Lessons for Slow Biotic Games., , , , and . FDG, page 29:1-29:4. ACM, (2020)Mutual Engagement in Social Music Making.. INTETAIN, volume 78 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 260-266. Springer, (2011)Exploring XAI for the Arts: Explaining Latent Space in Generative Music., , , , , , and . CoRR, (2023)Mood Glove: A haptic wearable prototype system to enhance mood music in film., and . Entertain. Comput., (2016)Designing spaces to support collaborative creativity in shared virtual environments., , and . PeerJ Comput. Sci., (2019)