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"In search of light": enhancing touristic recommender services with local weather data.

, , , , and . MobileHCI, page 97:1-97:8. ACM, (2017)

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Usability Evaluation of the RehabMarket: A CAVE-Based Game for Stroke Rehabilitation., , and . SeGAH, page 1-5. IEEE, (2023)Modulation of Physiological Responses and Activity Levels during Exergame Experiences., , , , and . VS-GAMES, page 1-8. IEEE Computer Society, (2016)Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults., , , , , , , , , and 1 other author(s). Everyday Virtual and Augmented Reality, Springer, (2023)Reh@City v2.0: a comprehensive virtual reality cognitive training system based on personalized and adaptive simulations of activities of daily living., , and . exp.at, page 292-297. IEEE, (2019)Usability evaluation of an integrative exergaming system for the senior population., , and . exp.at, page 286-291. IEEE, (2019)Design of an Integrative System for Configurable Exergames Targeting the Senior Population., , , and . IHSED, volume 876 of Advances in Intelligent Systems and Computing, page 287-292. Springer, (2018)PhysioVR: A novel mobile virtual reality framework for physiological computing., , , and . HealthCom, page 1-6. IEEE, (2016)Custom-made exergames for older people: New inputs for multidimensional physical., , , , , , , , , and . exp.at, page 249-250. IEEE, (2019)