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HORUS EYE: See the Invisible Bird and Snake Vision for Augmented Reality Information Visualization.

, , and . ISMAR Adjunct, page 203-208. IEEE Computer Society, (2016)

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The Application of an Information Systems Development Methodology in Practice - An Exploratory Study., , , and . PACIS, page 95. AISeL, (2007)Geometrically-Correct Projection-Based Texture Mapping onto a Deformable Object., , , , , , and . IEEE Trans. Vis. Comput. Graph., 20 (4): 540-549 (2014)Augmented Scale Models: Presenting Multivariate Data Around Physical Scale Models in Augmented Reality., , , , , , , and . ISMAR, page 54-63. IEEE, (2022)Temporal-Geospatial Cooperative Visual Analysis., , , and . BDVA, page 1-8. IEEE, (2016)GeoGate: Correlating Geo-Temporal Datasets Using an Augmented Reality Space-Time Cube and Tangible Interactions., , , , and . VR, page 210-219. IEEE, (2019)Editorial: Novel applications of virtual and mixed reality in pain research and treatment., , , , and . Frontiers Virtual Real., (2022)Emotion Sharing and Augmentation in Cooperative Virtual Reality Games., , , , , and . CHI PLAY (Companion), page 453-460. ACM, (2018)Magnetic Substrate for use with Tangible Spatial Augmented Reality in Rapid Prototyping Work., and . AUIC, volume 126 of CRPIT, page 95-96. Australian Computer Society, (2012)Merging Tangible Buttons and Spatial Augmented Reality to Support Ubiquitous Prototype Designs., , , , , , and . AUIC, volume 126 of CRPIT, page 29-38. Australian Computer Society, (2012)Robust gloves for 3D interaction in mobile outdoor AR environments., and . ISMAR, page 251-252. IEEE Computer Society, (2006)