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A serious game to improve the verbal resilience against doorstep scams.

, , and . Int. J. Serious Games, 7 (2): 89-119 (2020)

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Effects of Virtual Training on Emotional Response - A Comparison between Different Emotion Regulation Strategies., , , and . Brain and Health Informatics, volume 8211 of Lecture Notes in Computer Science, page 21-32. Springer, (2013)The Bystander Effect: Agent-Based Simulation of People's Reaction to Norm Violation.. ICONIP (3), volume 7064 of Lecture Notes in Computer Science, page 26-35. Springer, (2011)Simulation-Based Prediction and Analysis of Collective Emotional States., and . HCI (14), volume 9182 of Lecture Notes in Computer Science, page 118-126. Springer, (2015)Model-Based Reasoning Methods within an Ambient Intelligent Agent Model., , , , and . AmI Workshops, volume 11 of Communications in Computer and Information Science, page 352-370. Springer, (2007)Empirical Validation of an Agent-Based Model of Emotion Contagion., , and . IEEE Trans. Affect. Comput., 15 (1): 273-284 (January 2024)From Victim to Survivor: A Multilayered Adaptive Mental Network Model of a Bully Victim., , and . ICAISC (1), volume 12415 of Lecture Notes in Computer Science, page 679-689. Springer, (2020)SentiMap: Domain-Adaptive Geo-Spatial Sentiment Analysis., and . ICSC, page 17-24. IEEE, (2023)Agent-Based Simulation of Offender Mobility: Integrating Activity Nodes from Location-Based Social Networks., , , and . AAMAS, page 804-812. International Foundation for Autonomous Agents and Multiagent Systems Richland, SC, USA / ACM, (2018)Empowering vulnerable target groups with serious games and gamification., , , and . Entertain. Comput., (2021)Measuring Stress-Reducing Effects of Virtual Training Based on Subjective Response., , , and . ICONIP (1), volume 7663 of Lecture Notes in Computer Science, page 322-330. Springer, (2012)