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Handheld games, game design, displayless space, amodal completion Abstract.

, and . DiGRA Conference, Digital Games Research Association, (2009)

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Network Tournament Pedagogical Approach Involving Game Playing in Artificial Intelligence., , and . J. Inf. Sci. Eng., 19 (4): 589-603 (2003)Relationship between digital game experience and problem-solving performance according to a PISA framework., , and . Comput. Educ., (2022)Resource and Remembering Influences on Acquaintance Networks., , and . KES-AMSTA, volume 4953 of Lecture Notes in Computer Science, page 281-291. Springer, (2008)Comments on 'Constraining the optimization of a fuzzy logic controller'., and . IEEE Trans. Syst. Man Cybern. Part B, 31 (4): 663-666 (2001)Influence of Local Information on Social Simulations under the Small-World Model., , and . CW, page 356-360. IEEE Computer Society, (2004)Using Genetic Algorithms in Structuring a Fuzzy Rulebase., and . ICGA, page 655. Morgan Kaufmann, (1993)Energy, Matter, and Entropy in Evolutionary Computation., , and . International Conference on Evolutionary Computation, page 196-200. IEEE, (1996)Effects of Game Design Features on Player-Avatar Relationships and Motivation for Buying Decorative Virtual Items., , , and . DiGRA Conference, Digital Games Research Association, (2019)Handheld games, game design, displayless space, amodal completion Abstract., and . DiGRA Conference, Digital Games Research Association, (2009)A Novel Small-World Model: Using Social Mirror Identities for Epidemic Simulations., , , , and . Simulation, 81 (10): 671-699 (2005)