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The winner takes it all: The effect of in-game success and need satisfaction on mood repair and enjoyment.

, , , , and . Comput. Hum. Behav., (2014)

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The daily dose of digital inspiration: A multi-method exploration of meaningful communication in social media., and . New Media Soc., (2019)First aid in the pocket: The psychosocial benefits of smartphones in self-threatening situations., , and . Comput. Hum. Behav., (April 2023)Emotional Contagion with Artificial Others. Effects of Culture, Physical Appearance, and Nonverbal Behavior on the Perception of Positive/Negative Affect in Avatars., , , and . HCI (22), volume 8531 of Lecture Notes in Computer Science, page 411-420. Springer, (2014)Permanently on Call: The Effects of Social Pressure on Smartphone Users' Self-Control, Need Satisfaction, and Well-Being., and . J. Comput. Mediat. Commun., 24 (4): 165-181 (2019)Propaganda 2.0 - psychological effects of right-wing and Islamic extremist internet videos., , and . Polizei + Forschung Luchterhand, (2013)The daily dose of digital inspiration 2: Themes and affective user responses to meaningful memes in social media., and . New Media Soc., (2019)The winner takes it all: The effect of in-game success and need satisfaction on mood repair and enjoyment., , , , and . Comput. Hum. Behav., (2014)I'd Rather Die Than Be with You: The Effects of Mortality Salience and Negative Social Identity on Identification with a Virtual Group., , and . HCI (22), volume 8531 of Lecture Notes in Computer Science, page 440-451. Springer, (2014)Reintegrating the Ad., , and . J. Media Psychol. Theor. Methods Appl., 27 (2): 64-77 (2015)