Author of the publication

Using an Educational IoT Lab Kit and Gamification for Energy Awareness in European Schools.

, , , , , and . FabLearn Europe, page 30-36. ACM, (2018)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Using an Educational IoT Lab Kit and Gamification for Energy Awareness in European Schools., , , , , and . FabLearn Europe, page 30-36. ACM, (2018)Designing Effective Playful Experiences for Sustainability Awareness in Schools and Makerspaces., , , and . FabLearn/MakeEd, page 1:1-1:9. ACM, (2021)Playful interventions for sustainability awareness in educational environments: A longitudinal, large-scale study in three countries., , , , and . Int. J. Child Comput. Interact., (March 2023)An educational IoT lab kit and tools for energy awareness in European schools., , , , , and . Int. J. Child Comput. Interact., (2019)Evaluating First Experiences with an Educational Computer Game: A multi-Method Approach., , , , and . IxD&A, (2011)Using an Educational IoT Lab Kit and Gamification for Energy Awareness in European Schools., , , , , and . CoRR, (2019)Addressing behavioral change towards energy efficiency in European educational buildings., , , , , , , , , and . CoRR, (2019)Let's talk about failures: why was the game for children not a success?, , , , , , , , and . CHI Extended Abstracts, page 3199-3202. ACM, (2013)Addressing behavioral change towards energy efficiency in European educational buildings., , , , , , , , , and . GIoTS, page 1-6. IEEE, (2017)