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Smartwatch Innovation: Exploring a Watch-First Model.. IEEE Pervasive Comput., 15 (1): 10-13 (2016)SkinWire: Fabricating a Self-Contained On-Skin PCB for the Hand., , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2 (3): 116:1-116:23 (2018)A dynamic content summarization system for opportunistic driver infotainment., , and . AutomotiveUI, page 95-98. ACM, (2011)International Symposium on Wearable Computing (ISWC) 2008., , , and . IEEE Pervasive Computing, 8 (1): 14-17 (2009)Exploring the design space of touch-based vibrotactile interactions for smartwatches., and . ISWC, page 156-165. ACM, (2016)What do you bring to the table?: investigations of a collaborative workspace., , , , , , , and . UbiComp, page 183-192. ACM, (2010)Everyday Wearable Computer Use: A Case Study of an Expert User.. Mobile HCI, volume 2795 of Lecture Notes in Computer Science, page 61-75. Springer, (2003)Visual Elements and Cognitive Biases Influence Interpretations of Trends in Scatter Plots., , , , , , , , and . CoRR, (2023)A Context-Based Document System for Wearable Computers., , and . ISWC, page 187-188. IEEE Computer Society, (2000)The Impacts of Limited Visual Feedback on Mobile Text Entry for the Twiddler and Mini-QWERTY Keyboards., , , and . ISWC, page 170-177. IEEE Computer Society, (2005)