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Integrating interpersonal space and shared workspace for translation groupware development.

, , , , , and . iiWAS, page 643-647. ACM, (2009)

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A Framework of Affordance and Usability of Mobile User Interface for Older Adults.. HCI (7), volume 8010 of Lecture Notes in Computer Science, page 231-239. Springer, (2013)Lecturers' and Students' Perception on Learning Dijkstra's Shortest Path Algorithm Through Mobile Devices., and . Int. J. Interact. Mob. Technol., 8 (3): 19-24 (2014)Socializing in mobile gaming., , , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 2-9. ACM, (2008)Methodologies for Evaluating Player Experience in Game Play., , and . HCI (22), volume 173 of Communications in Computer and Information Science, page 118-122. Springer, (2011)HCI in Southeast Asia: The Journey Forward., , , , , , , , , and 5 other author(s). Asian CHI@CHI, page 48-51. ACM, (2022)Soft Key and Hard Key Mobile Input Devices on Player Experience for Mobile Gaming., , , and . IVIC, volume 8237 of Lecture Notes in Computer Science, page 347-357. Springer, (2013)Intercultural Socializing via Mobile Games for Backpackers., , , and . HCI (12), volume 5621 of Lecture Notes in Computer Science, page 641-650. Springer, (2009)Usability and Player Experience of Input Device for Mobile Gaming., , , and . IJMHCI, 8 (3): 52-69 (2016)Aesthetics and virtual keyboard designs for PDAs., , and . Mobility Conference, page 181-186. ACM, (2007)Impacts of Different Mobile User Interfaces on Students' Satisfaction for Learning Dijkstra's Shortest Path Algorithm., and . Int. J. Interact. Mob. Technol., 8 (4): 24-30 (2014)