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Evaluation of a bimanual simultaneous 7DOF interaction technique in virtual environments.

, and . 3DUI, page 133-136. IEEE Computer Society, (2015)

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The Anchoring Effect in Decision-Making with Visual Analytics., , , , , and . VAST, page 116-126. IEEE Computer Society, (2017)Vulnerable to misinformation?: Verifi!, , , , , , , and . IUI, page 312-323. ACM, (2019)A Graphical Workflow Exploration Environment For Visual Analytics, , , , and . (2022)Evaluating 3D User Interaction Techniques on Spatial Working Memory for 3D Scatter Plot Exploration in Immersive Analytics., and . ISMAR, page 513-522. IEEE, (2023)PORTAL: Portal Widget for Remote Target Acquisition and Control in Immersive Virtual Environments., , and . VRST, page 16:1-16:11. ACM, (2022)Towards a distributed infrastructure for data-driven discoveries & analysis., , , , , , , , , and . IEEE BigData, page 4738-4740. IEEE Computer Society, (2017)A Visual Analytics Framework for Distributed Data Analysis Systems., , , , , , , , and . IEEE BigData, page 229-240. IEEE, (2021)Can You Verifi This? Studying Uncertainty and Decision-Making About Misinformation Using Visual Analytics., , , , , , , and . ICWSM, page 151-160. AAAI Press, (2018)Evaluating dynamic-adjustment of stereo view parameters in a multi-scale virtual environment., , and . 3DUI, page 91-98. IEEE Computer Society, (2014)HyFinBall: a two-handed, hybrid 2D/3D desktop VR interface for multi-dimensional visualization., , and . Visualization and Data Analysis, volume 9017 of SPIE Proceedings, page 90170E. SPIE, (2014)