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Automated Assessment: Experiences From the Trenches., , , , , , , , , and 8 other author(s). ACE, page 1-10. ACM, (2023)Educator Experiences of Low Overhead Student Project Risk Management., , , , , , , , , and 3 other author(s). ACE, page 58-67. ACM, (2024)Automated Generation of Conversational Non Player Characters., , and . INT/SBG@AIIDE, volume WS-15-22 of AAAI Workshops, page 92-98. AAAI Press, (2015)Identifying Cognitive Load in a Computer Game: An exploratory study of young children., , and . CoG, page 1-6. IEEE, (2019)Kodu game lab: improving the motivation for learning programming concepts., and . FDG, page 238-240. ACM, (2011)Engaging under-represented minorities in STEM through game jams., and . ICGJ, page 1-5. ACM, (2017)GitHub in the Classroom: Lessons Learnt., , , , , , , and . ACE, page 163-172. ACM, (2022)Tool-based Asymmetric Interaction for Selection in VR., , , , , and . SIGGRAPH Asia Technical Communications, page 15:1-15:4. ACM, (2021)Two Decades of Game Jams., , , , , , , and . ICGJ, page 1-11. ACM, (2021)Jamming across borders: An exploratory study., , and . ICGJ, page 16-21. ACM, (2020)