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The network communities of SeniorNet., , , , and . ECSCW, page 219-238. Springer, (1999)Intimate Connections: Contextualizing Japanese Youth and Mobile Messaging., and . Computers, Phones, and the Internet, Oxford University Press, (2006)Whyville as a Networked Learning Environment.. Games Cult., 5 (2): 143-148 (2010)Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media, , , , , , , , , and 4 other author(s). MIT Press, (2010)The Rewards of Non-commercial Production: Distinctions and Status in the Anime Music Video Scene.. First Monday, (2010)Education vs. Entertainment: A Cultural History of Children's Software. The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)Cemeteries, oak trees, and black and white cows: learning to participate on the internet., , , , and . CSCL, page 45. International Society of the Learning Sciences, (1999)Making a place for seniors on the Net: SeniorNet, senior identity, and the digital divide., , , , and . SIGCAS Comput. Soc., 31 (3): 15-21 (2001)Learning from seniors in network communities., , , , and . CHI Extended Abstracts, page 47-48. ACM, (1999)Design for Network Communities., , , and . CHI, page 210-217. ACM/Addison-Wesley, (1997)