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A Model for Real Time Ocean Breaking Waves Animation.

, , and . SBGames, page 19-24. IEEE Computer Society, (2010)

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Guest Editorial: SBGames 2018., , , and . Entertain. Comput., (2021)Crowd modelling in collaborative virtual environments., , , and . VRST, page 115-123. ACM, (1998)A Model for Generating and Animating Groups of Virtual Agents., , and . IVA, volume 2792 of Lecture Notes in Computer Science, page 164-169. Springer, (2003)Urban Walkability Design Using Virtual Population Simulation., , , and . Comput. Graph. Forum, 38 (1): 455-469 (2019)Crowd Simulation Incorporating Thermal Environments and Responsive Behaviors., , , , , , , , and . Presence Teleoperators Virtual Environ., (2018)Fighting Pandemics With Computer Graphics and Applications., and . IEEE Computer Graphics and Applications, 43 (1): 37-38 (January 2023)Using group behaviors to detect Hofstede cultural dimensions., , , and . ICIP, page 2936-2940. IEEE, (2016)Generating background NPCs motion and grouping behavior based on real video sequences., , , , , , and . Entertain. Comput., (2018)LODUS: A Multi-Level Framework for Simulating Environment and Population - A Contagion Experiment on a Pandemic World., , , , , , and . CoRR, (2022)Gender Representation in Brazilian Computer Science Conferences., , and . CoRR, (2022)